Hey Steve! Sorry if I press you, but could I know when, more or less, should I expect Jack (and eventually a tool to extract the rest, so that I can do that myself) to be ready? Because I have a very big and special render in mind and I'd need him as well >_<
Take your time, though... real life is more important and I understand if you're busy right now I just wanted to have an idea.
Rise Of The Guardians
Moderators: ObscureMemories, semory
Re: Rise Of The Guardians
Ah! Almost forgot about this one sorry Runa, will get on it this weekend.
do i have one of these?
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Re: Rise Of The Guardians
oops, so used to typing the other login . I meant on Tuesday when I get home (going to Joshua Tree today and into tomorrow).
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Re: Rise Of The Guardians
Figured out what's wrong with the hair... just gotta extract the textures from the PS3 version and hopefully the textures are the same as the XBOX version.
Re: Rise Of The Guardians
Oh, I see thank you for letting me know! I'll be waiting.semory wrote:Figured out what's wrong with the hair... just gotta extract the textures from the PS3 version and hopefully the textures are the same as the XBOX version.
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Re: Rise Of The Guardians
Textures in PS3 are good he he he. Quality, of course, is another issue though ha ha ha. Hair, eyes, and mouth will have to be manually placed. Sent you files via PM. Note about weights... they are there and are correct but I couldn't figure out how they were mapped to the joints, so some vertex weight maps may have to be separated.
Re: Rise Of The Guardians
I have a problem... I can't open the textures. The Comprassonator gives me an error when I try to view them and Photoshop can't even open them, I have the DDS script.
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Re: Rise Of The Guardians
Use noesis to convert them to tga. Photoshop plugin is shit .
Re: Rise Of The Guardians
Uhm, questions. Are the bones missing too? I remember I've seen them in the first preview you posted it, but when I import him into blender the skeleton isn't there.semory wrote:Textures in PS3 are good he he he. Quality, of course, is another issue though ha ha ha. Hair, eyes, and mouth will have to be manually placed. Sent you files via PM. Note about weights... they are there and are correct but I couldn't figure out how they were mapped to the joints, so some vertex weight maps may have to be separated.
The textures with Noesis worked, by the way thanks for the tip!