Rise Of The Guardians
Moderators: ObscureMemories, semory
- semory
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Re: Rise Of The Guardians
yeah, i'll have to save the texture data to XPR format and you might have to use the XBOX360 SDK program to deswizzle them. i think it is his face texture... looked it up and saw it's a cartoon character .
Re: Rise Of The Guardians
From the preview there is some blue, so I guess it's a unique texture for face and body? Who knows. I will find that program no problem! I am so curious to see the models now.
- semory
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Re: Rise Of The Guardians
positions and faces... gotta get normals, uv, weights, and then should be done soon. this one was particularly easy... might even be worth it to make a full blown extractor. love it when they are this easy.
- semory
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Re: Rise Of The Guardians
got uvs too now... coming along... only strange thing is hair has no weights. anyone got the game and play it yet? is hair static?
nvm... looked it up on youtube. this game is top view like dead nation he he he. hair will have to be manually rigged.
nvm... looked it up on youtube. this game is top view like dead nation he he he. hair will have to be manually rigged.
Re: Rise Of The Guardians
If the hair has no weights at all, I suppose it's static. This model should be an ingame doll, so maybe they didn't care to add bones, lol. Or does it move in the game? I don't know. I could eventually try to rig them, no promises because I suck... so I will probably keep it static, but it's not a tragedy. Dante's hair is static as well and I am using and abusing him anyway XD
- iheartibuki
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- iheartibuki
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- Joined: Sun Aug 19, 2012 9:59 am
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Re: Rise Of The Guardians
lol, I just meant that I am using Dante's model(s) so much that I don't even care if the hair is static XD. So let's see if Jack's hair can stay static too or definitely needs some rig