Oh that's right, totally forgot characters already had command normals. I'm wondering though if they will adopt the SFV philosophy here or will it be a combination of command and proximity normals.
I'm hoping that with the rebalance and all, characters who relied mostly on tick throws will get buffed, as this mostly changes their gameplay more than others.
Re: Nuances of the Fighting Genre
Posted: Tue Jan 17, 2017 8:56 am
by Dazzy
Poison Ivy thoooo I didn't expect her to be in it.
Re: Nuances of the Fighting Genre
Posted: Tue Jan 17, 2017 9:23 am
by semory
now those models outta be good
Re: Nuances of the Fighting Genre
Posted: Tue Jan 17, 2017 9:52 am
by MisterHentai
That certainly looks like Mr Freeze or Brainiac in there as well.
Also, why the hell does Darkseid need to be armoured?
So dark. So gritty. Such . Much WB/DC.
EDIT -
Seems like it is Brainiac as the chief villain in this.
Re: Nuances of the Fighting Genre
Posted: Tue Jan 17, 2017 10:53 am
by MisterHentai
Faces are a bit too Western, but still doable for me.
The Kotobukiya design still the best though.
Re: Nuances of the Fighting Genre
Posted: Tue Jan 17, 2017 12:58 pm
by iheartibuki
"Roxy"!
I prefer the Kotobukiya too. Fits the scale of the figures I collect.
Them manleh thighs are givin' Chun's a run for their money.
EDIT: Where's the bulge?
Re: Nuances of the Fighting Genre
Posted: Tue Jan 17, 2017 1:02 pm
by MisterHentai
Yeah the body proportions and modelling of these PCS figures fit the SFV character aesthetic perfectly.
Re: Nuances of the Fighting Genre
Posted: Wed Jan 18, 2017 10:12 am
by iheartibuki
They need to fix her exotropic eyes though.
Actually, this is the Poison figure that I prefer. It's by Yamato, not Kotobukiya.