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Re: 3dsmax General Questions / Info

Posted: Mon May 06, 2013 4:09 am
by Ventrue
Liaranated wrote:Hi,

Could someone post up a tutorial or a link to a tutorial on how to remove doubles in 3dsmax on a port from Gmod.
Help would be appreciated.


Watch from 14:00 or so. ;)

Re: 3dsmax General Questions / Info

Posted: Mon Sep 09, 2013 4:05 am
by daventry
I finally got 3ds Max 2014 and i made a Screen in XNALara witch i Saved as an Image, now How do i open it into Max since i assume its like Photoshop where you Open it and Load the Image to make it Nice

Re: 3dsmax General Questions / Info

Posted: Mon Sep 09, 2013 7:12 am
by Dazzy
It is nothing like photoshop. You should use one of the 3DS Max tutorials on TRF, since you are supposed to export the scene as obj and render in 3ds max.

Re: 3dsmax General Questions / Info

Posted: Mon Sep 09, 2013 7:31 am
by daventry
Meh, i found Gimp, so i will just use 3ds Max to get Max type Models and Export them to obj so they can be Loaded into Blender.

Re: 3dsmax General Questions / Info

Posted: Mon Sep 09, 2013 8:47 am
by Irishhips
You can do great things wit it...learn to use it. make renders or animations with it. It be sad if you don't use it fully

Re: 3dsmax General Questions / Info

Posted: Fri Oct 04, 2013 7:04 am
by thePWA
Does Max have a function like blender where you can separate meshes by "P" then "Selected"?

Re: 3dsmax General Questions / Info

Posted: Wed Oct 09, 2013 8:51 am
by Ventrue
Select the stuff you want to separate in edit poly mode, then right click and look for detach. ;)

Re: 3dsmax General Questions / Info

Posted: Tue Oct 29, 2013 4:37 am
by Oyikell
Hello friends. Umm... does anyone know how can I apply the lightmaps and specular maps correctly?. I've read that in the case of the specular I only have to create a bitmap material and load the image in the section of reflect, but so far it looks like a wax doll :D . I don't think that should happen.

I really need some help, please....

Thank you.

Re: 3dsmax General Questions / Info

Posted: Tue Oct 29, 2013 4:48 am
by Bluej97
Oyikell wrote:Hello friends. Umm... does anyone know how can I apply the lightmaps and specular maps correctly?. I've read that in the case of the specular I only have to create a bitmap material and load the image in the section of reflect, but so far it looks like a wax doll :D . I don't think that should happen.

I really need some help, please....

Thank you.
I don't think you need to/you can place lightmaps in 3dsmax :P BUT you can generate your own ones within 3dsmax :D

http://www.3dtotal.com/tutorial/3d_stud ... ing_01.php
http://cgterminal.com/2011/08/05/3ds-ma ... -tutorial/

try these :D

works always for me :D

Re: 3dsmax General Questions / Info

Posted: Wed Oct 30, 2013 4:57 am
by Oyikell
Bluej97 wrote:
I don't think you need to/you can place lightmaps in 3dsmax :P BUT you can generate your own ones within 3dsmax :D

http://www.3dtotal.com/tutorial/3d_stud ... ing_01.php
http://cgterminal.com/2011/08/05/3ds-ma ... -tutorial/

try these :D

works always for me :D
Ummm... I'll check it out. Thank you BlueJ97.

Another question, does anyone know where can I find a good tut that explains how to use IES lights in MAX???. I want to achieve softer shadows and Vray Lights are giving me a headache in that topic.