[XBox 360] Metal Gear Rising Revengeance
Posted: Sun Apr 14, 2013 1:06 am
Now with full XBox360 texture support plus stage geometry.
There are bones and weights but no auto-texture yet. A sample is included.
Ripper + Sample
Instructions:
1. Rip game. There are a number of tools to do this.
2. I forget if this game uses CPK (someone told me they did), if they do, use QuickBMS's CPK script.
3. Make a backup copy of your game and copy game files from the media directory to another directory.
4. Place ripper.exe and Unbundler.exe*** inside the media directory.
5. Run ripper.exe.
6. Come back maybe a half-hour later.
7. A few useless GUI textures may cause errors, just say OK or whatever and it will continue.
8. When done, you will see lots of files.
9. SMC files are intermediate model files for which you can load into Blender 2.49b using the included smcimport.py Blender script.
*** This game uses XBox360 XPR textures. You must either have Unbundler.exe (from the XBox360 SDK) or you can also use Noesis on the XPR files.
Notes:
Some models have UV maps with only a couple dots in it. These are for an outer skin and the textures for these skins are some kind of semi-transparent effects texture. Not sure WTF to do with them but the geometry is there and for the dog sample (the one Raiden meets just before he meets Mistral), I just deleted it.
There are bones and weights but no auto-texture yet. A sample is included.
Ripper + Sample
Instructions:
1. Rip game. There are a number of tools to do this.
2. I forget if this game uses CPK (someone told me they did), if they do, use QuickBMS's CPK script.
3. Make a backup copy of your game and copy game files from the media directory to another directory.
4. Place ripper.exe and Unbundler.exe*** inside the media directory.
5. Run ripper.exe.
6. Come back maybe a half-hour later.
7. A few useless GUI textures may cause errors, just say OK or whatever and it will continue.
8. When done, you will see lots of files.
9. SMC files are intermediate model files for which you can load into Blender 2.49b using the included smcimport.py Blender script.
*** This game uses XBox360 XPR textures. You must either have Unbundler.exe (from the XBox360 SDK) or you can also use Noesis on the XPR files.
Notes:
Some models have UV maps with only a couple dots in it. These are for an outer skin and the textures for these skins are some kind of semi-transparent effects texture. Not sure WTF to do with them but the geometry is there and for the dog sample (the one Raiden meets just before he meets Mistral), I just deleted it.