XPS Additional items question
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- thePWA
- Porter
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XPS Additional items question
So yeah I'm stepping out of my comfort zone and trying out XPS (old 10.8.7b mind you, cuz I don't trust the latest versions).
Is there a way I can attach a particular bone of an item (lets call it the base bone) to a particular bone of a character (arm right wrist)?
Is there a way I can attach a particular bone of an item (lets call it the base bone) to a particular bone of a character (arm right wrist)?
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- iheartibuki
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Re: XPS Additional items question
Hmmm curious as why you would want to do this in XPS instead of either Max or Blender? I tried doing a mesh mod with XPS before and all it did was disabled the jaw bones from working. What is it you're trying to achieve?
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Re: XPS Additional items question
Actually figured a workaround later today Marv. As a certified gun nut I want all my action figures... ahem... model ports armed to the teeth and ready to deal holy armageddon with whoever comes their way. You can only put so much on a model with thor gauntlets and hand gun options (and the severely lacking render groups they have... I want shiny ass specular maps on my SCAR, M92 and big ass broadsword they call a combat knife dammit).
So yeah my hunch workaround was do the attachments in blender, export, open in xps and set those weapons to optional items then export via xps. Unfortunately I can't import the mesh ascii again to blender once I xps'ed it so that's the only downside to this whole sunday afternoon exercise in modding LOL. Call this case closed.
So yeah my hunch workaround was do the attachments in blender, export, open in xps and set those weapons to optional items then export via xps. Unfortunately I can't import the mesh ascii again to blender once I xps'ed it so that's the only downside to this whole sunday afternoon exercise in modding LOL. Call this case closed.
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Re: XPS Additional items question
Or you can just use handgunhandleft and right thingies that almost nobody uses nowadays anymore
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Re: XPS Additional items question
True... but like I said... I want shiny ass specular maps on my guns.RoxasKennedy wrote:Or you can just use handgunhandleft and right thingies that almost nobody uses nowadays anymore
Not that anyone else will get to use them... these are private personal mods LOL
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Re: XPS Additional items question
Well K then lol
But it's easier to do this kind of mods in the latest releases of XPS since I don't have to attach anything, I can just make an item a additional item.
I actually managed to successfully add weapons and accs thru the earlier versions of XPS, sooo I might try and do that for you!
But it's easier to do this kind of mods in the latest releases of XPS since I don't have to attach anything, I can just make an item a additional item.
I actually managed to successfully add weapons and accs thru the earlier versions of XPS, sooo I might try and do that for you!
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Re: XPS Additional items question
Ya I can't think of a way to make objects shiny especially those handgun whatever they are don't have spec values for render groups though I do know how to trick them to include lightmaps if needed. I suppose this is one of my biggest gripes with the original XNALara. Dunno if that was just a technical limitation at the time, but I dunno why Dusan went with this approach for optional items. I really like the optional items in XPS because you get to use whatever render group you want.
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Re: XPS Additional items question
Ok just out of curiousity, the version of xps I'm using has this annoying tendency to save render groups as 22 instead of good old 24 how do I avoid this when exporting to the xps format?
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Re: XPS Additional items question
What version are you using? I've saved stuff in XPS format before and it's never changed the render groups for me. Make sure you don't save them as xps.xps. I always save mine as generic_item.mesh.ascii.
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Re: XPS Additional items question
old 10.8.7b (because there's no killswitch there)
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