Pelvis Bone
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Pelvis Bone
How do I add the pelvis bone?
- thePWA
- Porter
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Re: Pelvis Bone
Quick and painless. Duplicate root hips. Rename to pelvis. Attach legs. Profit.
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- iheartibuki
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Re: Pelvis Bone
It depends though. Correct me if I'm wrong, but I think if you just do what thePWA suggested without rigging the area above her legs depending on where the root hips is it will just move the legs and leave the rest of what's above it behind.
- thePWA
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Re: Pelvis Bone
Golly gee Marvman you're absolutely right...iheartibuki wrote:It depends though. Correct me if I'm wrong, but I think if you just do what thePWA suggested without rigging the area above her legs depending on where the root hips is it will just move the legs and leave the rest of what's above it behind.
Quick and painless redux... Duplicate root hips. Rename to pelvis. Attach thigh bones to pelvis. Attach pelvis to root hips. Attach spine lower to root hips. Dance a bit. Profit.
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Re: Pelvis Bone
A lot of models don't have 'root' bones. So the pelvis bone acts like the 'root hips' but it isn't. So you don't need to add a pelvis bone, you need to add a root hips and root ground and then parent the whole thing correctly. It's easy to check, if the bone you think is the root hips has weight around the pelvis area, then it isn't the root hips but the pelvis bone. Root hips/root ground have no weight (vertex groups).
- thePWA
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Re: Pelvis Bone
Hope you guys are getting the theories behind these. Basically like Sandy said, root ground and hips are important for xnalara. So unless you want your model appearing on the ground from the waist up you need to check if any of its bones can double for root ground and hips and rename them accordingly.
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