QuickBMS/Python Research Thread

Discussion about ripping models and other assets from video games.

Moderators: Runa, Love2Raid, semory

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ObscureMemories
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Re: I would Love to Learn This...

Post by ObscureMemories »

So you uploaded images of models you didn't extract? but you told people you could extract them :?:
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Desorah
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Re: I would Love to Learn This...

Post by Desorah »

Correct :) But I didn't say I extracted them :) can we please stay on topic here ?
ObscureMemories wrote:So you uploaded images of models you didn't extract? but you told people you could extract them :?:
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Re: I would Love to Learn This...

Post by Desorah »

semory:

ok :) I was wondering :

let's assume that a python script loads a model in noesis.
then a maxscript script loads the same model in 3ds max.

the question is :
if you convert from noesis to 3ds max will the quality change or stay the same ? here's an image :
Noesis image :
Image
3ds max Image:
Image
I see there is a very small change in the graphics/quality of the model :) so the main question here :

based on your years of experience does the script affect the quality ?
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semory
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Re: I would Love to Learn This...

Post by semory »

No. There is a difference between rendering engines. Noesis I'm pretty sure, uses a much simpler default lighting model.
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Re: I would Love to Learn This...

Post by Desorah »

semory wrote:No. There is a difference between rendering engines. Noesis I'm pretty sure, uses a much simpler default lighting model.
Ohh thanks :)
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Re: I would Love to Learn This...

Post by Desorah »

semory :
one more thing: do you know how to apply multiply textures into one object In 3ds max ? Its called material ID but I can't even apply 3 textures to a cube :(
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Re: I would Love to Learn This...

Post by semory »

you know how to bring up the material editor don't you? they have buttons you click on to load the images, set properties, etc. i forgot how to assign them though... if i remember right you could just drag and drop the icons in the material editor to over a surface in the viewport window. (i'm too lazy to start my max right now lol). speaking of which, what version are they on now? i'm still using 2012 EDU version.
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Re: I would Love to Learn This...

Post by semory »

they've got some really good books on that site i told you about yesterday
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Desorah
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Re: I would Love to Learn This...

Post by Desorah »

I have 3ds max 2010 :) and I don't think you understand what I mean :)

I have a single model with 5 textures :) but the model only choose 1 texture :) Its steve fox from TTT2, I used Merge NMD tools from xentax but here's the result :
This is my model here :( the textures are not right on the boots :
Image
but look at deronar's steve textures :) they look fine :
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Re: I would Love to Learn This...

Post by RoxasKennedy »

That's because the pants texture is applied to the shoes.

He probably dug deeper into the files to find the correct textures. I had the same problem with King.
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