Marvel Heroes

Recaps for models from games!

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The-JoeBlack
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Re: Marvel Heroes

Post by The-JoeBlack »

Iron Man Hulkbuster AoU MH for XNALara / XPS
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All rights reserved to Marvel and Disney

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No copyright infringement intended. This is for non for proft fanart only. Please always credit the companies behind the models and if you haven't bought their awesome games yet, DO IT NOW! They're awesome :)

Files provided by the irrepressible trexjones.

Enjoy!
https://www.sendspace.com/file/qmdbcl
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Dazzy
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Re: Marvel Heroes

Post by Dazzy »

Looks awesome! Great job.
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Re: Marvel Heroes

Post by The_M@d_Demobot »

Sweet! Can't wait to see Ultron! 8-)
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The-JoeBlack
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Re: Marvel Heroes

Post by The-JoeBlack »

Ultron Drone AoU MH for XNALara / XPS
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All rights reserved to Marvel and Disney

___________________________________________

No copyright infringement intended. This is for non for proft fanart only. Please always credit the companies behind the models and if you haven't bought their awesome games yet, DO IT NOW! They're awesome :)

Files provided by the irrepressible trexjones.

Enjoy!
https://www.sendspace.com/file/fwyoxb
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semory
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Re: Marvel Heroes

Post by semory »

oh cool, marvel heroes 2015 uses unreal engine too?
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thePWA
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Re: Marvel Heroes

Post by thePWA »

Umodel supports skeletal meshes last I heard BUT textures aren't.
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Dazzy
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Re: Marvel Heroes

Post by Dazzy »

And it makes it super annoying to grab the textures, luckily people rip them and share lol.
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Re: Marvel Heroes

Post by iheartibuki »

Is there a MK45 in this game? I want that one! :oh: :megusta:
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The-JoeBlack
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Re: Marvel Heroes

Post by The-JoeBlack »

Yuss I haz the Mark 45! Lemme rename it's stupid bones and I'll release it here.

Yerr Umodel Viewer can grab the meshes but only crappy little textures. Ninja Ripper works though. Just takes some tweaking to get the colours right.
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semory
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Re: Marvel Heroes

Post by semory »

if you guys send me a few xxx files and startup.xxx i see what i can do. in mkx, streaming animated fx textures are stored in the tfc files, which gildor doesn't support. as long as these textures aren't in TFC files, shouldn't be too hard.
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