Warriors Orochi 3 (Early Access)
- 06pori
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Re: [XBox360] Warriors Orochi 3 (Early Access)
list upd8
add 'weapon texture' folders
http://www.mediafire.com/view/wgse37wqg ... _09JAN.txt
well, i ported Nene,
is not topic of 'Warriors Orochi 3' made in 'Game Model Recaps' yet?
add 'weapon texture' folders
http://www.mediafire.com/view/wgse37wqg ... _09JAN.txt
well, i ported Nene,
is not topic of 'Warriors Orochi 3' made in 'Game Model Recaps' yet?
- Dazzy
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Re: [XBox360] Warriors Orochi 3 (Early Access)
wow, that was quick lol, nice work.
I am going to change the Dynasty Warriors thread into a general Warriors Series thread later today
I am going to change the Dynasty Warriors thread into a general Warriors Series thread later today
- Dazzy
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Re: [XBox360] Warriors Orochi 3 (Early Access)
BTW i would also like Wang Yi, Da Qiao, Xiao Qiao and Wang Yuanji... yes im dibbing alot
Re: [XBox360] Warriors Orochi 3 (Early Access)
Is it ok if I pick Sanzang as well? Looks easy, maybe I can even take some stuff from the doa model hehe. xD
- Dazzy
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Re: [XBox360] Warriors Orochi 3 (Early Access)
Sanzang has those long arm things xD That actually shouldnt be hard
- 06pori
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Re: [XBox360] Warriors Orochi 3 (Early Access)
batch file for rename edat files (updated)
http://www.mediafire.com/view/8yql8nh5u ... _11JAN.bat
dlc file list (updated)
http://www.mediafire.com/view/x4s68xnwm ... _12JAN.txt
please edit/add
http://www.mediafire.com/view/8yql8nh5u ... _11JAN.bat
dlc file list (updated)
http://www.mediafire.com/view/x4s68xnwm ... _12JAN.txt
please edit/add
Last edited by 06pori on Sat Jan 11, 2014 9:00 pm, edited 1 time in total.
Re: [XBox360] Warriors Orochi 3 (Early Access)
I love how the importer script keeps all the original vertex normals, but unfortunately the models are too big so they have to be resized in XNALara, which screws up the normal map shader for some reason and the only fix is taking them back to Blender, which means no more original vertex normals.
Maybe I should just resize them in Blender...
Maybe I should just resize them in Blender...
Re: [XBox360] Warriors Orochi 3 (Early Access)
When you go to edit mode and back, the vertex normals are also being recalculated though... :/
Edit: it's not a big problem, I can just remove the 'double vertices' as usual
Edit 2:
Did you guys ever try this? Does it work well?
Edit: it's not a big problem, I can just remove the 'double vertices' as usual
Edit 2:
Did you guys ever try this? Does it work well?
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