Well... you guys do seem a little... uppity about your group, just saying... I know my ports aren't quite as good as the ones I've seen in your group, but that doesn't mean they suck either. A bunch of people like my ports, as you can see from the number of comments and favs I get for them on deviantart.
The majority of my problems stem from the broken script I am stuck with using for exporting models to XNALara, and the sheer obscurity of the games I want to port from.
The majority of the games I try to port from are games no one else has ever even attempted to port, and typically don't have support for... so I usually end up with a lot of issues with broken models, or models without rigging, or even more commonly, models without normal maps or specular maps.
The other thing is, when I learned 3ds max, I didn't learn it with the intent of reverse-engineering models- I originally learned it with the intent of making my own models from scratch, and rendering them IN 3ds max... as such, I have no experience troubleshooting models made in different programs, or in different formats.
Its just food for thought, not trying to be a pain in the butt... I just thought it would be cool to be part of the most prominent porting group for XNALara, since no one else even comes close to the ports you guys do
Also,