Page 1 of 1

Xnalara modding, invisible mesh

Posted: Thu Apr 17, 2014 10:01 am
by Saskeni
Okay so, i ripped a model with bones the problem is that the hair and the face are two different parts and the body is another mesh

the thing is that i tried to add the hair to the head using the "add to" thing so it works i save it and then when i load it the hair disapeared but the bones are still here.. same thing when i try to add the head to the body, the head is gone when i load it and the head bones are still here

This is the model :
Image
this is how it should look but that's what i get when i add the hair to the head:


how it should be
Image
what i get
Image

Any idea ? Is there another way to do a mesh mod other than using xnalara ?

Thanks

Re: Xnalara modding, invisible mesh

Posted: Fri Apr 18, 2014 4:51 am
by Saskeni
well it's okay i found a way to do it in 3dsmax
Image

Re: Xnalara modding, invisible mesh

Posted: Fri Apr 18, 2014 5:16 am
by raidergale
That's great :) I think that bug happens when you load a .mesh.ascii instead of a mesh file, that happened to me quite a lot of times... it usually get fixed by exporting a mesh file and opening that one :P

Re: Xnalara modding, invisible mesh

Posted: Fri Apr 18, 2014 5:35 am
by Saskeni
Hum yeah i thought it was the problem too but it didn't changed anything ahah, well it's okay i found a way to do it :)