Character Model Requests
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- king.neko212
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Re: Character Model Requests
Ikr ? it's just to smexxxyyy !!!
yes it's from PW2 , lol is the japanese version port-able xD ?? cause if so , I'll try to do it since I have it .....
@Ishika
yes I saw that one , but I wanted a version with quality in it , not just rip rig and done.
It's just too shiny D:
yes it's from PW2 , lol is the japanese version port-able xD ?? cause if so , I'll try to do it since I have it .....
@Ishika
yes I saw that one , but I wanted a version with quality in it , not just rip rig and done.
It's just too shiny D:
- semory
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Re: Character Model Requests
just slightly, i was too lazy to update it
- Dazzy
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Re: Character Model Requests
You should stop dat laziness xD
loljk.
But I would love to have the models tho... Nami New World
loljk.
But I would love to have the models tho... Nami New World
- IshikaHiruma
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Re: Character Model Requests
@neko - Sorry bout that. That's the only one I remembered. Haven't try it though. Too shiny? Guess I'm not going to bother download it. Thanks for letting me know.
- king.neko212
- Porter
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Re: Character Model Requests
so it's possible from the japanese version ?? if so , tell me how to do it , I might be able to try and learn some new stuff xDsemory wrote:just slightly, i was too lazy to update it
then I can be a total pro
- semory
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Re: Character Model Requests
yes, it is possible, some people changed the files so my ripper would run. but there were no bones. the attachment system to handle monkey's arms are very complex.
- Postmortacum
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- Dazzy
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Re: Character Model Requests
Would it be the same as before, with weights and just needing to add bones? Im fine with that if so xDsemory wrote:yes, it is possible, some people changed the files so my ripper would run. but there were no bones. the attachment system to handle monkey's arms are very complex.
- semory
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Re: Character Model Requests
yes, that would be correct; you would have to rename vertex groups, create bone structure, regenerate skirts.