1- You must extract the "segs" parts with segs_dumper.bms (JayK script).
Code: Select all
# segs dumper
get FULLSIZE asize
findloc OFFSET string "segs"
for OFFSET = OFFSET < FULLSIZE
goto OFFSET
get DUMMY long
for
findloc SIZE string "segs" ""
if SIZE == ""
break
elif SIZE % 0x800
goto SIZE
get DUMMY long
else
break
endif
next
if SIZE == ""
math SIZE = FULLSIZE
endif
math SIZE -= OFFSET
log "" OFFSET SIZE
math OFFSET += SIZE
next
3- With a hex editor should open the "segs" file and look for these values
0200100000000000
0203100000000000
These values ÔÇïÔÇïrepresent the header of the textures.
3- Starting extraction
4- Use "Texture Finder" to convert textures.
Tutorial By ratanegra from xentax
P.S - If you got some progress please post your wip here
Additional Model and texture files for Research and test :
for model they are named by plasmid . just import with max script.
Snake Body MDN model files named (models)
http://filesmelt.com/dl/slot_sna_body.rar
snake Body Segs compressed (textures)
http://filesmelt.com/dl/slot_sna_body_SEGS.rar
Script Removed : Reason :
No Public release of the tools of other people WITHOUT permission !
Post edited by me.
Look up for textures tutorial
Final Result by Ratanegra :
P.S This forum has to get the models first !!!